Selasa, 26 Februari 2008

Graphics and Animation rankingterbaik

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Graphics and Animation

What good is a game without graphics? In most cases, not much! Fortunately, Java delivers the goods when it comes to graphics. The standard Java API includes wide support for all kinds of neat graphics features such as images, color models, and 2D graphics primitives. Although Java as a whole is still largely limited by its relatively slow performance, the support is in place for very powerful graphics. As future releases of Java address the speed concerns, game programmers will be able to more fully exploit the graphics capabilities Java provides. You get the whole scoop on graphics later this week on Day 5, "Java Graphics Techniques." rankingterbaik www.greateventsupport.com

What about animation? Most games would be pretty boring without it! Although the standard Java API doesn't provide any specific animation support, it is riddled with features that make implementing animation very easy. One of the most important aspects of Java is its multithreaded design, which provides a powerful framework for establishing the all-important timing necessary for animations. You learn all about implementing animation in Java later this week on Day 6, "Sprite Animation." rankingterbaik www.greateventsupport.com


In the context of a real game, the graphics and animation form the majority of the look of the game. In a Space Invaders game, for example, the graphics and animation account for the aliens, the player's ship, any barriers that the player can hide behind, the missiles being fired back and forth, and any explosions that take place when a missile collides with something. rankingterbaik www.greateventsupport.com

Furthermore, the display of the title screen and score would also fall under the area of graphics programming.

Rabu, 20 Februari 2008

Java dan Permainan Berbasis web rankingterbaik

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Java and Web Games

With all the hype surrounding Java and what it will do for the Internet, it should come as no surprise that games are being hyped as one of the most interesting applications of Java. Indeed, that's probably why you bought this book to begin with! Even though Java includes many useful features for games, it still isn't quite the ideal gaming language for the Internet.

Note

Just because Java isn't an ideal Internet gaming language doesn't mean that it doesn't deliver on many accounts. In reality there probably will never be an ideal gaming language because games have such unique programming challenges and languages tend to be designed for general use. rankingterbaik

Although it's not the ideal language, Java does have much to offer for mixing games with the Web equation. Java as a technology is poised to bring interactivity to the Web in a general sense. Java games are only one aspect of this "interactive revolution." Java provides a level of platform independence, security, and network support that is still unattainable in any other language. All these issues are of utmost importance in any technology that is to bring interactive games to the Web.

Platform independence refers to the capability of a single executable program to run on a variety of different computer systems. rankingterbaik

This discussion might make a little more sense in the context of an example, so let's look at one. Consider an educational Web page attempting to discuss desert animals and how they interact with one another. Before Java, without using complex platform-dependent programming languages, the Web presentation would have been limited to text and inlined graphics. rankingterbaik Now imagine a Java game inserted right into the Web pages, rankingterbaik which allows students to play the role of a desert animal contending with other desert predators. This level of interactivity combined with the accessibility of the Web can't be matched by any other media. www.greateventsupport.com Web games written in Java will truly change the way you perceive the Web as a whole. By the way, this example isn't just something I made up for the purposes of this discussion; you will actually develop a game on Day 10 that is very similar to this example.

Selasa, 05 Februari 2008

Apa Yang ditawarkan web rankingterbaik

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What the Web Has to Offer

The concept of looking at the Web, and the Internet as a whole, as a medium for games is relatively new. It has been technically possible to link games and transfer data over an Internet connection for a while now, but that's only one facet of gaming on the Internet. The next generation of Internet games will more than likely move away from the Internet as simply a communication medium. rankingterbaik More likely, the next generation of games will be integrated into the rapidly expanding Web environment.

The marriage of games and the Web is a natural one; like the Web, games are very content-driven, meaning that they are very much dependent on the graphics, sound, and other content that makes them interesting. rankingterbaik It makes sense to use the Web to not only browse information, but also to act on that information. It might sound strange to look at games as information systems, but that's really all they are (as is all software). When you view a game in terms of simply being an information system, it's easier to see what the Web has to offer gaming.

The Web is a relatively stable, content-driven, globally distributed environment. The fact that it is stable isn't quite as defining because most operating systems are already fairly stable. Knowing this, it's safe to say that few people would look to the Web as a gaming environment based on its stability alone. Therefore, you have to look to the other two items to see what's important about the Web in regard to games. rankingterbaik The fact that the Web is content-driven is important because games are content-driven themselves, and therefore fit naturally into the Web environment. However, this is more of a convenience than a compelling reason to move games to the Web.

The real appeal of moving games to the Web is the fact that the Web is globally distributed. As a result, rankingterbaik the Web has a massive global user base that is growing by leaps and bounds even as you read this. What better appeal for a gaming environment than a lot of people anxious to see what the Web can do for them? Even though it's exciting to think of people around the world playing games on the Web, I think the real dynamic in this situation is the idea of these people playing games together. rankingterbaik untuk sewa proyektor / projector dan rental plasma tv sewa infocus dapat mengunjungi www.greateventsupport.com/

Minggu, 03 Februari 2008

The Revolution: Client/Server Architecture rankingterbaik

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The Revolution: Client/Server Architecture

The advent of the PC made possible a dramatic paradigm shift from the monolithic architecture of mainframe-based applications. Whereas these applications required the mainframe itself to perform all the processing, applications based on the client/server architecture allowed some of that processing to be offloaded to PCs on the users' desktops.rankingterbaik

Along with the client/server revolution came the proliferation of UNIX-based servers. Many applications simply did not require the massive power of mainframes, and because the client/server architecture was capable of moving much of the processing load to the desktop PC, rankingterbaik these smaller UNIX-based server machines were often more cost-effective than mainframes. Also, these machines were much more affordable to small businesses than mainframes, which were often simply out of reach for companies with relatively small bank account balances. Still another benefit was the empowerment of individual departments within an organization to deploy and manage their own servers. rankingterbaikThe result was that these departments could be more responsive to their specific needs when developing their own applications, rather than having to jump through proverbial hoops to get the department controlling the mainframes to develop applications, as was often the case. Finally, whereas
terminals were typically restricted to running only applications on the mainframe, a PC was capable of performing many other tasks independently of the mainframe, further enhancing its usefulness as a desktop machine. http://greateventsupport.com/ sewa rental plasma projector jakarta

Sabtu, 02 Februari 2008

Mengenal Pemrograman Java rankingterbaik

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Mengenal Pemrograman Java
There are close to a hundred books about Java program-ming on bookstore shelves today, and at least 70 of them are completely predictable and more or less interchangeable. It's as if they had all been written from the same outline but by different authors. Each book begins with a tipsm Chapter about what's special about Java and how it differs from other programming languages. Each book shows how to write Hello World and other character mode applications to teach Java's syntax. There is a tipsm Chapter or two on object-oriented programming, a tipsm Chapter on threads, a tipsm Chapter on exceptions, and a few tipsm Chapters on the AWT. http://greateventsupport.com untuk sewa plasma rankingterbaik
This book is different. It starts where the other books stop. This book assumes you already know Java's syntax and object-oriented programming basics. This book assumes that you're comfortable with the AWT. Instead of rehashing these topics, this book delves into the parts of Java that are not documented by Sun, that are not generally accessible to anyone with a Web browser, and that are not already covered in a hundred other books rankingterbaik

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